Aug 31, 2012

Splash

 I will be working on the following for the weekend:

  • Completing the targeting system
    • Switch to 3D pointer when the selected target is out of view
    • Target management (flexible adding and removing list of targets)
    • Dynamic adding of markers when new target is listed in the system
  • Basic flight AI
Meanwhile, I have put up a quick screen splashing effect, this is to make player to avoid flying into debris field, this is still very basic, there is a whole list of improvements waiting to be implemented this visual feature:

Cube has not enter the splash zone (Spheres)

The cube entered the splash zone multiple time.

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