I will be working on the following for the weekend:
- Completing the targeting system
- Switch to 3D pointer when the selected target is out of view
- Target management (flexible adding and removing list of targets)
- Dynamic adding of markers when new target is listed in the system
- Basic flight AI
Meanwhile, I have put up a quick screen splashing effect, this is to make player to avoid flying into debris field, this is still very basic, there is a whole list of improvements waiting to be implemented this visual feature:
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| Cube has not enter the splash zone (Spheres) |
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| The cube entered the splash zone multiple time. |
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