Aug 21, 2012

Aim, Lock and Fire!



I am successful in combining both the ejection system and the targeting system. It will working well so far, but I will be testing it for another day or two. I take serious precautions on this as this system will form the basis for all the weapons in the game, I will make sure that these codes are working properly and they are both adaptable and reliable. 

For now, this is what I got:
Lock-on and fire away!

Step 1: Lock-on a new target;     Step 2: Fire;     Step 3: Repeat Step 1 and 2

Missiles fired will fly blind if no target is locked on (Idle missile have no ring-HUD attached to them)

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